![]() ![]() Not learning about it until I was pretty far into the game, and then it not becoming a core feature, I was turned off by the thought. After that it is left up to you, and there is no reinforcement of the mechanic. In the story you learn how to plant, and to progress the story you have to do so, once. The ability to plant seeds as you play is also a mechanic that seems a bit overlooked. Unlike some games where you can pass out from exhaustion, once it becomes night time, it's endless until you choose to send Concord to bed. Other than the rot becoming a bit of a pain to deal with, there is zero punishment for Concord to do all his tasks at night. The key is to try and get your tasks done in the daytime when the rot is less active. If you find yourself doing chores come nighttime, then the rot has a much bigger, and more potent, presence. There’s building, crafting, errand running for neighbors, as well as a day and night cycle. If it was just pruned down to the basics of healing and boosting stamina I would have been much happier. While not overly complex I feel that it takes itself too seriously. The same can be said for the potion, or dew, system. Everything else felt secondary to those two stats. I liked the idea of drinking a potion to increase a stat for a time, but the boost never felt like it was worth sacrificing my health or stamina. The selections are unique and interesting, I peel that there were a couple of memories that were required, and since you can only carry two at a time, I almost always went with more stamina and health. As you play through you gain memories from past guardians, which allow you to tailor your play style how you see fit. Stamina does everything: sprinting, rolling, and attacking all require a bit of it. Having said that, I found the combat to be enjoyable, especially towards the later half of the game where my stamina was higher and I could do more activities.Ĭoncord begins his journey as a young grape, and as such has a limited amount of health and stamina, both of which play a very crucial part of gameplay. Because of that I didn’t see the need to level up more than a couple of my weapons. Lime fairly certain that it did not matter which weapon I wanted to use, as most of them felt the same, except for the sickle. You’re able to knock out opponents with a handful of tools, swords, hammers, and sickles to beat the rot to a pulp (catch that one?) in whatever style you like. As Concord makes his way through each town he’ll encounter a dungeon by the end of each stop, where he’s faced with taking down a boss.ĭungeons and boss battles are a highlight of Garden Story, as combat is given the biggest focus in the game. And in each town the rot has affected them, albeit a bit differently. I know I should be grapeful for the chance to help my fellow fruit restore their towns to their former glory, but it was at the cost of my sanity to constantly repair that silly bridge over and over.Ĭoncord journeys through four towns, each with its own different season theme: spring, summer, fall, winter. ![]() Unfortunately by that time I was a little bored from the repetitive nature of the daily quests. You can eventually out level the need for the daily tasks. Some even repeat, like having to fix a bridge again, and again, and again. Some of the daily quests advance the story of Garden Story. Daily quests come in one of three varieties: defeat some rot, build or repair a vital piece of equipment, or forage for the livelihood of the village. Every morning you wake up to a handful of quests or chores to do for the townsfolk. You are quickly moved out of the kindergarten vineyard and into one of the towns, where Concord must do what he can to make the region grape again. ![]() (Expect a lot of grape puns to be used here on out. ![]() To be honest, it can be a lot to take in as a brand new grape, but grapeness can be seen just around the corner. Garden Story tells the adventure of Concord, a grape who quickly graduates from kindergarten to becoming one of the new guardians, who were once foretold to bring back peace to the region, and fight back against the rot. ![]()
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